Returning to Fallcrest with the prisoners in tow, Faringray is alerted by the guards of your approach and meets you at the gates to the city. He chuckles as the party approaches.
“Well, I didn’t honestly expect to see you lot again. Consider me impressed.”
The captain of the guard has a look on his face of honest surprise and, you’re not certain but, maybe even a little bit of pride. As he eyes up your prisoners he approaches Roderick. Faringray tugs on the Fallcrest town guard tabard Roderick recovered from one of the fallen guards.
“Maybe you’ve even earned these tabards you’re wearing. Follow me, I think we’ve got some business to discuss.”
Faringray leads the Fancy Lads through Fallcrest and as he does so, Gary notices more than casual glances at the sack carrying the gold skull, but none of the villagers appear to be actual threats. You all know that the skull calls out to those with an inclination to commit evil, but these glances appear to be nothing more than commoners who may feel that little tug of evil on their consciences.
After walking a short while the party arrives at what serves as the headquarters of the guard. While the prisoners are being checked in and the reward is being counted out, a noisy complaint is overheard coming from a local farmer. He can’t seem to understand why the guards are doing nothing about some of his goats going missing and his fence being busted. Gary gets a good earful of this before the farmer, McMurray, storms out of the building.
Faringray calls you all into his office and offers you seats.
“So…tell me what happened.”
The story doesn’t take long and once again you all see Faringray is impressed, although he becomes concerned when the golden skull is broken out on placed on his desk.
“Hmmm…” Faringray say, almost to himself. “I had heard rumors of this skull being somewhere in the area but didn’t think anyone was looking for it. I guess Vanamere or Lethion had recovered it years ago and kept it locked away in the tower. My understanding is that a demon is trapped in the skull and it must have been calling out to those bandits who killed my men.”
Faringray stands as he speaks and walks over to a mundane chest in the corner of the room. Moving a few items out of the way and then speaking a short incantation the chest opens to reveal a small collection of items, all of which are magical.
“This should be safe in here for now. We’ll have to find someplace better to keep it in the future though.”
Impressed by your performance, Faringray proceeds to make you all an offer to serve as part of the Fallcrest guard. He notes it won’t be too glorious, but it’ll be a chance to put some of your adventuring skills to work when you’re not out and about in the wilderness. Plus, it makes up for the lackluster recruits that came from the town’s population. The job includes as a perk a 10% discount on all items found in town (players can roll on magical items to see if they can talk down the price further).
Seeing this as an opportunity to make a name for themselves, the Fancy Lads agree and become official members of the town guard. Faringray gives all of you tabards with the Fallcrest seal and puts you to work immediately. As you overheard on the way in, Farmer McMurray is having problems with his goats. Then there are reports of strange people running around the city at night making trouble. Finally, Faringray mentions that the blacksmith was expecting a packing, some dragon scale, that never arrived and could indicate trouble outside of town.
Making the most exciting choice possible, the Fancy Lads decide to check out Farmer McMurray and his goats…