Fancy Lad Adventures

Loot 6/16/2010

Hi gang-

Here’s the loot for your last adventure. I believe the XP up to this point should be enough to bump you all up to 7th level. Don’t forget, if there’s a magic item in the loot you’d like to swap out for one from an equal level and category, please feel free to do so, just let me know.


  • 1283XP each
  • Chainmail x5
  • Katars x8
  • Bloodstone (150GP)
  • Jeweled dagger (350GP)
  • Morningstar x1
  • Greatsword x1
  • Trident X2
  • 15CP
  • 900GP
  • Emerald (1000GP)
  • [Level 11 magic Item] x1
  • [Level 10 Magic Item]: Warsheath Armor +2 (Adventurer’s Vault, page 55 [Armor]) (DDI)
  • [Level 9 Magic Item]: Panther Totem +2 (Adventurer’s Vault 2, page 45 [Totems]) (DDI)
  • [Level 8 Magic Item]: Quick Weapon +2 (Adventurer’s Vault, page 76 [Weapons]) (DDI)
  • [Level 8 Magic Item]: Wand of Witchfire +2 (Player’s Handbook, page 244 [Wands]) (DDI)
  • [Level 7 Magic Item]: Reproachful Weapon +2 (Adventurer’s Vault, page 76 [Weapons]) (DDI)
Loot 3/31/10

Hi gang-

I don’t have equipment loot yet but I do have…

  • 400XP each

If that doesn’t push you guys over the top to 6th level…just go ahead and make yourselves 6th level. You’re probably close enough as it is and I’d like to think as your levels increase, so to do the interesting monsters I can have you all fight.

Loot 2/24/10

Hi gang-

Here’s the muchly anticipated treasure and XP for flushing Tal Lorvas and his undead minions out of the burial chamber. Don’t forget, any treasure items listed can be swapped for items of like level and class from Adventurer’s Vault 2.


  • 1540XP each
  • 1000GP
  • [Level 9 Magic Item]: Survivor’s Armor +2 (Adventurer’s Vault, page 54 [Armor]) (DDI)
  • [Level 8 Magic Item]: Dust of Arcane Insight (Adventurer’s Vault, page 170 [Wondrous Items]) (DDI)
  • [Level 7 Magic Item]: Glassteel Shard (Adventurer’s Vault, page 194 [Consumables]) (DDI)
  • [Level 6 Magic Item]: Magic Weapon +2 (Player’s Handbook, page 235 [Magic Weapons])
  • scimitar x3
  • heavy shield x4
  • longsword x4
  • shortbow x4
  • quiver of 10 arrows x4
  • robes
  • staff
  • +2 magic orb

Deep in a forgotten cave within the forests of Fallcrest a distinctly man-bear shaped…shape…begins to stir.

An Ode to the Party

There once was a party on fire.

And the flames on their flesh wouldn’t expire

There was cold that would burn

But the gold they would earn

Would help them all finally retire.

Loot 12/16/09

Exciting loot from our last session of 2009. Enjoy!

  • 560XP each
  • 68GP each
  • [Level 6 Magic Item]: Horned Helm (Player’s Handbook, page 249 [Head Slot Items])
  • [Level 7 Magic Item]: Pact Sword +2 (Adventurer’s Vault, page 74 [Weapons])
  • Robes (x3)
  • Daggers (x13)
  • Implement (orb)
  • Leather armor (x2)
Loot 11/11/09

Much loot from several past sessions as well as postings on the website:

  • 1033XP each
  • 283 gold each
  • [Level 8 Magic Item]: Wyrmguard Shield (Adventurer’s Vault, page 122 [Arms Slot Items]) (DDI)
  • [Level 7 Magic Item]: Frost Gauntlets (Adventurer’s Vault, page 133 [Hands Slot Items]) (DDI)
  • [Level 6 Magic Item]: Solitaire (Cinnabar) (Adventurer’s Vault, page 177 [Wondrous Items]) (DDI)
  • [Level 6 Magic Item]: Orb of Impenetrable Escape +2 (Adventurer’s Vault, page 94 [Orbs]) (DDI)
  • [Level 5 Magic Item]: Ironskin Belt (Player’s Handbook, page 253 [Waist Slot Items]) (DDI)

As an option to you all, since the treasure generator I use doesn’t currently include Adventurer’s Vault 2 items, if there’s an item on the list that you’re not interested in I will allow you guys to swap it out for a comparable item from AV2. This is going forward with all loot you guys collect. The catch is that it has to be the same level and fill the same slot.

Don’t forget to update your character sheets with any equipment you choose (I leave it to all of you to decide who gets what).

While You Were Adventuring

“I really miss Simple Stan,” Roderick says.

“Me too,” says Ripp Terrorgrip. “That guys sure had a lot of spunk.”

Everyone but Sylvia chuckles knowingly.

“He would have loved that thing with the empty boxes,” chuckles Gary.

“And the gnomes. He thought gnomes were so silly,” says Emere.

Everyone but Sylvia nods in agreement.

“All he wanted to do was row his boat,”says Hurin.

Sylvia can take it no more. “What are you all talking about?” she says. “Who is this Stan fella?

What empty boxes? I don’t know any gnomes!”

The Fancy Lads look at their feet.

“Well, Sylvia,” says Roderick. “Remember that night that we left you at the bar to pay the tab?”

Sylvia nods.

“We sort of had an adventure without you.”

Sylvia’s green face turns red with rage. “You. Adventured. Without. ME?!”

Emere puts out a hand to touch Sylvia’s shoulder but quickly retreats, thinking better.

“We’re sorry,” shuffles Gary.

“You really would not have cared for Stan, anyway,” Roderick says.

“He was a big of a dick,” says Hurin.

“And lifting empty boxes is not that much fun,” says Emere.

“And gnomes are so short,” chimes Ripp.

Sylvia looks at the faces of her fellow adventurers. She thinks about the night at the bar, abandoned by her companions, sitting alone at a table with a check in-hand. At the time she was very angry, sure she would kill these men the next time she saw them. And she might have. Except the bar tender smiled at her. And because he was very handsome, she smiled back. And then he offered to buy her a drink, and she accepted. She spent many hours at the bar, waiting for the bar tender to get off work. And that’s where she would have stayed of Roderick’s little pest had not come looking for her. And while she did not get to stay with the bar tender as she had planned, she now had something to look forward to when she returned to town.

“You’re right,” she says to Ripp. “Gnomes are too short to care about. And this Stan, with his empty boxes, he sounds dull and ugly.”

“He was,” nods Roderick.

“Okay,” says Sylvia. “Whatever.”

Loot 10/7/09

Better late than never, here’s the loot earned for the big fight down by the docks:

  • 200XP each
  • 225GP each
  • Leather Armor X4
  • Mace x4
  • Dagger X4
  • Hide Armor
  • Greataxe
  • Handaxe X2
  • Breach Bracers (Adventurer’s Vault, page 116 [Arms Slot Items])
  • Fire Beetle Potion (Adventurer’s Vault, page 187 [Consumables])
  • Boots of Spider Climbing (Player’s Handbook, page 246 [Feet Slot Items])
  • Pouncing Beast Armor +1 (Player’s Handbook 2, page 202 [Magic Armor])

And bonus XP:

  • 270XP each

Don’t ever say I didn’t do anything for you…

The story of Emere (a work in progress)

From an early age, many knew Emere was different… different from his family, different from his friends, and all those who shared his tiny community amidst the sands of Calimport. His mother, a simple peasant woman, possessed little but great beauty. A woman desired by many, but whom, herself, desired little; that is, until she met him. He held no title, was just a visiting soldier, but one possessed of great courage, great physical features, and a mysterious and electrifying air about him. In fact, when she gazed at him from her window, she almost thought she saw the air toss and tousle his hair in playful waves, even on days when the wind was hot but still. And his hair, she shyly admitted, was one of his great features… black to the point of being deep blue, altogether like his eyes… deep azure with little flecks of silver that leapt across the iris in playful arcs.

She suspected that he may have been one of the ffolk of the realm, born from the elemental bloodlines that ran strong in this area, but that mattered little to her. His eyes danced, and he noticed her.

The courtship had been quick, a shy smile, and flirtatious word, and in a few months, the two had lain together as man and wife, the itinerant soldier and the proud peasant, and their love and their lust had leapt like so much light in the stormy night sky. It was on their first night together that she discovered his marks, faint tattoos of silver and deepest blue that etched their way across his muscular form – back, arms, torso, and face. The lines were jagged and angular, mimicking the lightning he so loved to watch as it raced through the heavens, lines that she loved to trace with her fingers as he slept.

All too soon, though, he was called off to war. The armies were massing to the north, and so he was called to defend his land. As he left that fall morning, he turned back to her briefly; making quick eye contact with her, but not enough to solicit a smile or a gesture… whatever he saw, she only saw those deep blue eyes.

10 years later, it was those same blue eyes that graced her son’s face, eyes that sparked with a similar light. Emere had been an unusual child, quick tempered, friendly, but possessed of a solitary streak that often got him into trouble. Much like his father, he was quick to react, for better or worse, and much like his father, the air stirred about him, responding to his attitude and whims. As he grew older into manhood, those whims became wilder, and the playful light that had danced now rioted about him… Emere had the unusual talent (or curse) to be able to direct that lightning about him, making it leap from him in increasingly damaging bolts and arcs, until she could no longer control him as only a mother wanted to, nor could she protect him from those who saw his abilities as dangerous or frightening. It was this that eventually convinced her that she had to send Emere out into the world, away from their home and those who might love him, but were still afraid to love him for fear of being hurt.

Much like his father, Emere left in the fall, the cold morning sunlight illuminating the lines of sapphire that traced across his own face and arms, much like his father. As he left, he turned to face his mother, and as their eyes connected, she swore she saw two sets of eyes gazing back at her… father and son spanning 20 years of sorrow and melancholy. But now, her son smiled his quirky grin, waved, and leapt away down the road to seek his fortune.

And in the distance, thunder roared overhead as bolts of lightning traced the morning sky on a day that was sunny and clear.


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