With the departure of Grayamat on his mount, and the defeat of the dragonborn paladins, a sense of quiet and calm fills what remains of Kamroth’s estate. The looming cloud cover which brought the storm of Tiamat’s servants has broken up just as quickly as it appeared. Grayamat’s beacon no longer mocks the dragon queen, and as Grayamat wears the necklace that cancelled out his presence in the aether, it seems she can no longer thinks he is in Fallcrest.
Dawn creeps over the eastern edge of the city walls and as the day breaks you catch your first glimpse of the devastation the night has brought. Black smoke drifts from ruined homes, inns, and gatehouses. In the days ahead you will learn that the greatest numbers of casualties were those in the Blue Moon Alehouse, the Lucky Gnome Taphouse, and the Silver Unicorn Inn which burned to the ground. As the population of Fallcrest swelled to over 2200 during the festivities, approximately 400 people lost their lives due to the fire, were trampled in the panic, or were killed by Tiamat’s servants. 20 members of the 60 strong town guard were killed by the barrels delivered to the guards at the gatehouses. Fortunately, only two dozen buildings total were lost in the conflagrations, among them the barracks of the town guard located at Moonstone Keep.
But Fallcrest is a city that is familiar with attacks against its walls. Without hesitation, Faringray called to duty the almost 350 members of the town militia and, with the aid of hundreds of able bodied citizens, work began almost immediately to restore Fallcrest to its glory. Stone is put back into place, walls are raised, and people begin the process of rebuilding.
One part of town that is quietly ignored, at least for now, are the catacombs where Grayamat was imprisoned. The path that leads to them has been blocked off and a sturdy wooden gate assembled at the mouth of the cave. Although there remains a gash in the rock face where part of it was blown out, the people seem more than happy to ignore its new scar. You have spent time examining the remains of the eidolons with Faringray, Nimozaran, and the temple priests but if they and the cave hold any more secrets they aren’t sharing.
Unsurprisingly, the Nentir Inn was unscathed during the attack. As Zemoar is no longer running things, the Inn now serves as the temporary command center for rebuilding the city while Kamroth’s estate acts as the new barracks for the guard; it’s many rooms serving as barracks, cells, and storage. One of your first duties during the rebuilding was to recover Faringray’s magical chest from the remains of his office. As thanks for that and your efforts to protect the town he requisitions several of the rooms in Kamroth’s home as your personal quarters.
Lord Warden Faren Markelhay is also happy to give you thanks and praise you for your efforts during the attack, proclaiming you Champions of Fallcrest (a title you may add to your name). With it he gifts you with magic items and treasure from his personal collection. A feast and day of celebration is held in your honor, raising the spirits of the citizenry and, subsequently, boosting membership in the town guard as some see your path as a means to greatness.
In all, two months pass during which time you rest and recover, stand watch, and assist in the rebuilding efforts. It is on one of these low key days when you find yourself returning to your familiar duties patrolling the Upper Quays as town guard (really for appearances sake, but also to assure the citizenry that they are safe) that you’re stopped by Amara Azaer of the House Azaer trading company, and Lannar Thistleton from the Fallcrest Stables.
“Ah, there you are, Champions and protectors of Fallcrest. So good to see you,” calls the friendly Lannar. “We were told we could find you on this route. And how does the day greet you, fine warriors?” Amara rolls her eyes at Lannar’s superfluous opening.
“Lannar, get to it. I have business elsewhere today and I’m sure they’ve heard enough prattling of their deeds.” Lannar, caught off guard by the abruptness of his companion stutters.
“Oh, uh, yes I…sorry. Business…”
“The wagons,” offers Amara.
“Yes, the wagons. We’ve had some wagons go missing, running supplies here from Harkenwold to the East. They had been coming by the King’s Road through the Harken Forest unmolested in the last month and then suddenly…silence.”
“The last run is already two days late,” Amara continues, “And business is not so grand around here that any of us can afford to pay for lost supplies.”
“Yes, lost supplies,” Lannar echoes. “So Captain Faringray suggested we speak to you and ask if the Fancy Lads, oh, and Lady,” he gestures to Kapsa, “Could travel the King’s Road to see what can be found. You would be doing the citizens of Fallcrest a great duty, once again acting as its champions…”
“I think they get it, Lannar,” interrupts the Tiefling. She hands you a map and details of the supplies. “This should help you find your way if you don’t know it already. Oh, and Emere, good call dropping the dragonborn. You lot probably wouldn’t be too popular with a scale brain following you around these days.” She turns to Lannar. “Alright you, back to work. I’ve got tack to sell you.” Amara drags Lannar off, returning to their business and leaving you to plan your journey.
- 565XP each
- 1374GP each
- [Level 12 Magic Item]: Armor of Resistance +3 (Adventurer’s Vault, page 41 [Armor])
- [Level 11 Magic Item]: Totemic Belt (Adventurer’s Vault, page 167 [Waist Slot Items])
- [Level 10 Magic Item]: Lightning Weapon +2 (Player’s Handbook, page 235 [Magic Weapons])
- [Level 9 Magic Item]: Shimmering Armor +2 (Adventurer’s Vault, page 51 [Armor])